Convert TV & Videogame Time Into Activity Time

For All Grades

Gamification Of Sports & Fitness Time At Home

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Active Fun Academy

The Active Fun Academy (AFA) is an Anytime-Anywhere Co-Scholastic Program designed specifically to enhance at-home physical activity of urban Indian children. The digital video content is developed specifically for students from pre-nursery to Class XII. AFA’s goal is to inspire and motivate children to become physically active through attractive & engaging ‘FunSports’ designed by leading researchers. If you are an Individual, quickly GET STARTED with AFA and start your ‘FunSports’ skill training right now. Schools implement AFA as a coscholastic "at home" fun fitness activity program that students complete every week and compete against their peers and classmates to receive gifts, certificates and year end Annual FunSports Report Card. All School programs are run and managed by AFA crew with no additional effort from schools. Take a look at AFA’s innovative features.

Active Fun Academy Features

Curriculum

Active Fun Academy’s ‘FunSports’ Curriculum is designed after extensive research by P.E. Experts catering to the overall development of a child at each step of their growing years.

Children in today’s world aren’t exposed to the full range of motor skills & physical activity when on their own. ‘FunSports’ Curriculum consists of 26 Co Scholastic ‘FunSports’ Activities for EACH class from Nursery to Class 12, which exposes them to various movements necessary for a child’s physical growth and development according to his/her age group.

  • 26 Co Scholastic ‘FunSports’ Activities
  • 1 ‘FunSports’ activity induces 8-10 hours of physical activity
  • 1 ‘FunSports’ activity per week
  • Motivates & Inspires kids to get Physically Active
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Virtual Coaches

All the skills and activities uploaded by the users are overlooked and verified by an expert virtual coach who provides constructive feedback to the user on how to progress further.

Young children are not specialist, they are all-rounders. They are curious about the diversity life has to offer and need a broad base of experiences for a holistic development. It is the role of a coach/teacher/parent to guide them through the proper steps that help and influence the course of their children’s development. An expert virtual coach, who is well versed with what is correct for the proper development of a child, is a necessary component for his growth.

Students receive Encouragement, Advice, Recommendation and Score upon submission of response videos from Virtual Coaches.

Know Our Coaches

Freestyle

Feeling creative? Invent your own moves and show them off with Freestyle Challenges! Challenge other Students from all over the world and compete under the required time to determine the winner.

Apart from the basic movements and activities necessary for the development of the child, children must be encouraged to experiment and practice various physical skills using their own imagination. This feature of TopYa app will help the child to be more creative as he grows up, which in turn will help in the cognitive development of the child to a great extent.

Active Fun Academy Curriculum allows 1 Freestyle activity per skill path for students to show their creativity. Students can share their best Freestyle Challenge videos with fans, friends, and family using Highlights on TopYa!

Leaderboard

Active Fun Academy introduces the concept of gamification among children by providing a real time leaderboard, which displays ranks of all the players according to the points scored. This motivates the players to compete in real time and be more physically active.

As you accomplish skills and compete in challenges, you earn points and badges. The more points and badges you earn, the higher you will climb on your age, gender, or global Leaderboard!

Such gamification has various benefits –

  • Objective data/ Transparency
  • Recognition for the Winners
  • Provides motivation to everyone
  • Drives healthy competition among players

Fan Follow

Follow your friends and inspiration with this unique feature so to be updated with their latest videos and activities. Complete various activities to increase your level and also your fan base. Show the TopYa world what you are capable of!

Voting

Students from all over the world compete in challenges thrown by one another. Players and Parents join in the fun to vote for their favourite player, hence celebrating the joy of accomplishment along with the players!

Memory Lane

This unique feature allows players to archive all their completed challenges and keep them safe in an archived memory lane. After all, you need to have something to remind and motivate yourself of how far you have made in the journey.

Report Card

The basic purpose of a report card is to inform a child’s parents of his or her academic progress during the academic year. AFA Activity Report card provides information on the progress the child has made on the AFA FunSports Curriculum, assigned to him during an academic year.

Active Fun Academy provides a School Co-branded Electronic Report Card which highlights various physical skill areas in which the child has excelled as well as those in which he/she has some scope for improvement. It provides a detailed report on various FunSports activities performed by the child throughout the academic year.

Key Features of AFA Activity Report Card :

  • School Co-Branded Digital Report Card
  • Can be incorporated in School’s own Report Card
  • Detailed report on Child’s Physical Development
  • Personalised Feedback from Experts

What is ?

‘FunSports’ are scientifically designed physical activities developed after extensive research by American Universities and Physical Education experts. These activities are designed in the form of fun physical skill challenges which facilitate various movements necessary at various stages of their physical development.

If children can participate and have the skills to participate their learning is accelerated and their confidence builds, both in sports and as a person. By exposing them to such skill building games, a child will potentially be exposed to a wide array of movements and a whole range of social experiences.

  •  Holistic Growth
  •  Perform Anytime and Anywhere
  •  Healthy Sleep Cycle
  •  Social Skills Development
  •  Sports Career
  •   Healthier Future
Read More View Curriculum

Message From Chairman

India will become the youngest nation in the world in 2020. If the country has to develop to its full potential in the future, we must inculcate in today’s children the qualities of discipline and hard work to equip and enable them to relentlessly pursue their passions.

Ambassador A.R. Ghanashyam
Chairman TopYa! India

Our Experts & Coaches

Acharya Pratishtha

Yoga Coach

Nikk

Football Freestyler

Ankit

Football Freestyler

Why at Home Physical Activity is Critical for Today’s Children

How does a child spend the day:

A school going child spends just about 8 hours in school, including travel to and from home on a normal day in a typical urban town. If we exclude 8 hours of school time and another eight for his sleep and other chores of the day, he is left with 8 hours of free time at home. On Saturdays and Sundays since schools are closed, the kid is home the entire day. What does he do during his free time at home? Most kids spend an hour or two doing homework. The rest of the time they are mostly watching TV or playing video games, doing online streaming or browsing (Screen Time) or simply whiling away time. Kids are thus largely physically inactive while at home.

Consequences of physically inactive life style at home :

Several studies have shown that a physically inactive child who spends long hours on Screen Time tends to adopt a sedentary life style, leading to lack of focus on anything, including studies. This means an overall unsatisfactory academic performance, preventing the child from reaching his full potential in school. As he grows up and continues with his sedentary lifestyle into youth, he may underperform even in his professional career. Obesity and the onset of lifestyle diseases then follow at a much earlier stage in life. Studies suggest that today’s youth will be the first in the next few generations to live less longer than their parents.

Active Fun Academy tackles the High Screen Time – Low Physical Inactivity Epidemic:

One way to make children physically active is to enrol them in some kind of sports. A majority of today’s youth are already addicted to gadget based video games and don’t easily take to traditional sports such as cricket, football, and badminton etc. ‘FunSports’ on the other hand are gamified physical activities developed by Active Fun Academy - a venture of US company TopYa! after several years of scientific research, with the help of US universities, global experts in physical education and well known American and European sports clubs. With the curriculum of fun physical activities designed to allure and engage kids and youth of all ages, ‘FunSports’ content engages today’s Generation V (Video, Venture & Viral) by leveraging the very same technology that makes them physically inactive into becoming physically active any time, anywhere including within their homes

Benefits to children and youth using ‘FunSports’

A child who becomes physically active under the aegis of ‘FunSports’, learns to focus, persevere and self-challenge. This has a salutary effect on the child’s general performance and overall personality, leading to physical fitness, academic focus and emotional balance. Accordingly, Active Fun Academy helps to transform an inactive life-style into a physically active one, resulting in healthier and happier future generations that are confident, intellectually strong and professionally successful.